February 2013 Archives

Vote for Vermin

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I've done a couple of thumbnail sketches on note paper that I think have potential. Which one would you like to see made into a finished illustration and monster entry? I'm putting it to a vote.

beetle1.jpg
A. Giant Fungus Beetle


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B. Chitinous Cave Crawler

Dolmen Wight

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Click to toggle between black & white and color.
Armor Category:
5 [14]
Monster Type:
Undead
Health Dice:
3*
Outlook:
Order
Movement
90' (30')
No. Appearing:
1d4
Morale:
12
Experience:
100xp
Attacks & Damage:
† Claws (2)1d4 -- † or →Weapon (1d6 or variable)
Special Attacks & Abilities:
→ Withering Gaze: (Save: Spells) The deathless stare of the dolmen wight causes its opponents to lose their nerve. -2 to attack, -2 to damage unless save succeeds.
Treasure & Possessions: Rotted garments, corroded blade (only sharp for wight), 1d10gp, 3d10cp, golden torc

AC [Desc] 9 8 7 6 5 4 3 2 1 0
To Hit 7 8 9 10 11 12 13 14 15 16
AC [Asc] 10 11 12 13 14 15 16 17 18 19

Blast or Breath Toxin or Disease Ray or Gaze Magical Device Spells
15 - 12 13 16

Description
Dolmen wights are the dessicated, animated corpses of bronze age warriors who have been tasked with guarding the tomb of an ancient warlord. In some tribal cultures, eternal guard duty is seen as a high honor and warriors would actually compete to be chosen for the task. In others, warriors were brought to the tomb site under false pretenses, slain and pressed into ceaseless service.

Though their eyes appear sclerotic and their flesh leathery and brittle, dolmen wights are surprisingly observant and agile in combat. Their blades, however pitted and corroded they might appear, are always surprisingly sharp.

Behavior & Tactics
Relentless and fearless, dolmen wights will defend their assigned tomb with fierce tenacity. They use intelligent tactics (albeit ones that were current when they were living), and will coordinate attacks if multiple wights are guarding a site. If benevolently inclined, a wight may issue warnings to would-be tomb robbers, giving them a chance to walk away provided they never return. If evil, they will not hesitate to ambush intruders and slaughter them outright.

The animating force of a dolmen wight is centered in the metal torc about its neck. If this torc is removed (with or without the wight's head), the creature will collapse into a rotted heap.

Notes
Dolmen wights are not always evil. Adventurers might very well encounter wights of the "noble warrior" variety who may provide them with guidance or assistance. The image itself is an old one, but a personal favorite. Most images on this site have been reworked considerably before I post them, but this one has been left exactly as it was drawn in 2004.

Fiendish Logotypes

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FiendFolio.jpg

One of my favorite books from the classic D&D era is 1981's Fiend Folio. The main reason I enjoy the book is the artwork; particularly the interior illustrations by Russ Nicholson and Emmanuel's iconic githyanki illustration on the cover. One other thing I've always liked about the book is that it had its own logo; one that was reused for a 2nd Edition Monstrous Compendium Appendix as well. The second version revisited many creatures from the original, with monsters reinterpreted by Tom Baxa.

It seems a lot of British role playing books and magazines from the early '80s were big on hand drawn logos (and lots of them). Installments of the Fiend Factory in early issues of White Dwarf (from which the Fiend Folio was drawn), often had logos for every creature. For the most part they looked like band names scrawled on the back of a notebook in study hall, but that was part of their charm. The D&D Creature Catalogue from 1986 was compiled at TSR's UK offices by Graeme Morris and was illustrated by a number of British artists. Each monster category had a full-page title illustration by Helen Bedford, complete with distinctive logo. This provided the book with a consistent, hand-drawn design aesthetic that harkens back, just slightly, to Medieval bestiaries and Kelmscott Press.

FiendFolio2.jpg

As you may notice, most of the monster entries on this site fall mainly into two categories: undead and Lovecraftian abominations. Other categories will be represented in the future, but what can I say? I draw what I like.

Inspired in equal measure by the Fiend Folio, Creature Catalogue and death metal logos, I decided to craft logos for both categories as though they were separate books. Now, I'm a long way from having enough monster entries to fill up one book, let alone two, but I'm not going to let that stop me from designing logos for them. In fact, having logos gives each category a "brand" to fall under and provides me with additional inspiration to generate content. One of my design goals was that the letterforms in each logo should be based on type available in late '70s or early '80s without specifically aping any publisher's aesthetic.

Undead fall under the self-explanatory title Dread Undead. Here's a preliminary logo for it, with hand-drawn lettering inspired loosely by the title of Frank S. Robinson's brutal pseudo-historical sword and sandals epic Children of the Dragon. The letterforms were too '70s fantasy cool for me to resist, though I did make them sharper and more menacing overall, with blade-like forms no doubt reflecting the subliminal influence of the Obituary logo.

Dread.jpg

Abominations get filed under Vault of the Vile (what can I say, I like alliteration). The hand-drawn lettering in this case is inspired by of the font used for Imagic video game cartridges, such as Demon Attack. For some reason the original font looks otherworldly; with odd, rounded, organic shapes that seem appropriate for a book about abominations from beyond time and space.

Vault.jpg

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