Baleful Destroyer

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Armor Category:
4 [15]
Monster Type:
Fell Beast
Health Dice:
Malevolent Order
150' (50')
No. Appearing:
Pack (1d4)
Attacks & Damage:
† Tentacles (2)1d6 — † Claws (2)1d4 — † Bite 1d6
Special Attacks & Abilities:
Illusory Displacement: (-2 Opponent To Hit) The baleful destroyer can project thoughts into its victim's mind, making it appear to be several feet from its actual position.
Deceptive Suggestion: (Save vs. Spells) The baleful destroyer can subtly influence the thoughts of any intelligent creature it makes eye contact with, making the victim fervently believe it is harmless.
Chemical Drain: (Successful melee attack; Save vs. Toxin or take extra 1d6 dmg & reduce movement speed by 10' for remainder of encounter) Upon successfully striking its victim, the creature ingests chemical compounds from the victim's bloodstream, eventually reducing the victim to a husk.
Treasure & Possessions: 30% 1d8 Gems, 10% 2 Magic Items + 1 Potion

AC [Desc] 9 8 7 6 5 4 3 2 1 0
To Hit 8 9 10 11 12 13 14 15 16 17
AC [Asc] 10 11 12 13 14 15 16 17 18 19

Blast or Breath Toxin or Disease Ray or Gaze Magical Device Spells
10 11 12 13 14

Vaguely feline in appearance, baleful destroyers are deadly six-legged predators with fiendish intellects that belie their bestial appearance. Their shimmering hide ranges from indigo to purplish black and two vicious, claw-tipped tentacles sprout from the shoulders. These claws make fearsome weapons, but are also suprisingly dextrous, allowing for manipulation of weapons, tools and traps as needed.

A network of tendrils on the ears and back send and receive electromagnetic vibrations, allowing them to communicate telepathically and subtly manipulate thoughts. They have a voracious appetite and subsist on the raw chemical compounds (primarily phosphorous) derived from the bodies of their prey.

Combat & Tactics
Baleful destroyers are stealthy, vicious apex predators. They will use intellect to outwit and intimidate potential victims, but tend to revert to a bestial state when severe hunger sets in (20% chance when encountered in the wild). When in a bestial state, the Deceptive Suggestion ability is replaced with a simple telepathic broadcast of the creature's murderous intent.

Feel free to use baleful destroyers as straightforward combat-centric beasts, but they also have potential to be surprisingly intelligent and clever foes. Their mild innate telepathy allows them to coordinate attacks when not encountered individually. The telepathic ability also allows them to appear to be where they are not, making them harder to hit.


Glad you're enjoying the site! I may compile the monster entries into book form in the future once I have enough of them written and illustrated to make a decent-sized volume.
Man, this is great! Are you planning to compile all these in a book or PDF at some point?

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